A Gran Turismo 7 Ray-Tracing Mode Will Be There Alongside 60 FPS Mode

Gran Turismo 7 is almost here, slated to release on March 4 of this year. Now, new details are starting to come out for the game, including the presence of a Gran Turismo 7 ray-tracing mode, which will be releasing alongside the game’s 60 FPS mode. The game will be releasing on both Playstation 4 and Playstation 5.

Many games over the past few years have been releasing with two different modes, one to ensure the highest possible framerate and one to ensure that the game looks the best it can be. Gran Turismo, as a game about cars and scenic driving (along with racing), often has amazing graphics to help make both the cars and the landscape look as good as possible, hence both modes.

A Playstation State of Play event has been scheduled for today, February 2, that focuses around Gran Turismo 7, so it’s likely that we’ll be getting more information on the Gran Turismo 7 ray-tracing mode along with other features of the game.

Gran Turismo 7 will be taking place in another new country this time around, specifically in Mexico, allowing players to see its deserts, jungles, and coastlines alongside the bodies of their cars. With both the cars and landscape in mind, players can go for one or the other graphics mode depending on their preference.

If they want to take in the sights and sounds of Mexico’s natural landscape and look at their shiny cars, they can pick the ray-tracing mode. Otherwise, if they want to go fast and focus more on multiplayer racing, they can go for the 60 FPS mode to help try and eliminate lag.

However you want to play the game, considering how much emphasis the series places on visuals, the Gran Turismo 7 ray-tracing mode will likely be one of the title’s most-used graphics modes. Once again, the game will be releasing March 4 of this year for the Playstation 4 and Playstation 5.