Far Cry 6 is the latest entry in the Far Cry series, and it seems like Ubisoft is pulling out all of the stops to make it one of the most distinctive, as well. A recent interview in EDGE Magazine brought up a variety of changes the team is making in it, as said by Navid Khavari.
“In a sense, because so many of us had worked on previous Far Cry games, it allowed us to focus early on how we were going to create a distinct identity for Far Cry 6.
Khavari, the game’s narrative director and lead writer, said that the backstory of players being a guerrilla fighter was that indication. While every modern Far Cry game from 3 onward has driven the narrative of players fighting against an occupying force, Far Cry 6 starts you out as an actual guerrilla fighting to free their country from tyranny. Of course, this being a Far Cry game, things aren’t as clear-cut as they seem at first, according to Khavari.
“We absolutely tackle political questions, past and present. But those reflections are not black and white, we pushed for nuance as much as possible.”
Having studied various guerrilla and protest movements across the world, ranging from the 2019 troubles in Venezuela, protests in Colombia, the Green Revolution in Iran, and most recently the protests in Cuba, the Far Cry 6 team got a good sense of the sort of situation and atmosphere they’d be going for.
The team has also previously said that they wanted to make the game’s setting of Yara feel like more of an actual country rather than a series of maps. Khavari even said that Yara has multiple towns that each have their own culture, personality, and people to make it feel more lived-in.
Far Cry 6 is slated to come out on the Xbox One, PlayStation 4, PC, Xbox Series X, and PlayStation 5 on October 7 of this year, so there won’t be too much longer to wait before we can explore Yara for ourselves.